The Interloper Utility has had its effect changed; it now adds an additional ability charge for Force Charge. It is strong enough to allow players with even littl… This is a decent tactical for PvP, since you can significantly reduce your opponent’s damage dealt for that time, and Saber Throw has a relatively short cooldown. Destroyer allows your next Hew to cost 0 Rage and be used on any target regardless of health. With lightsaber abd Force attacks designed to fleed their foe and increasing their potency with an aggressive combat form, the Annihilation Marauder causes deep, rupturing wounds that add up until it’s too late. 10 meter range. You're welcome to message me with any comments about my guides or with questions about the game! This is the best tactical for Vengeance for single target damage. Any number of Alacrity points you spend between these two values will result in no change to the GCD. Deals kinetic damage and build 3 rage over the duration. Of course this is what I feel from playing both DPS advanced classes and you may choose to think differently. Though the lightsaber is the Warrior’s primary method of attack, he also uses his dark command of the Force to paralyze, terrify, and kill. This effect cannot occur more than one every 1.5 seconds. Using this on a friendly player, companion, or NPC reduces the threat they built and the amount of damage they take. Protected by heavy armor and his powers of intimidation, the Warrior wades into the thick of the fight and unleashes pure hatred and fury to eliminate all who would stand against him. The Carnage Marauder revolves around the Ferocity buff, and using your heavy hitting abilities during Ferocity’s duration, and you can use either 2 or 3 abilities during each Ferocity window, so you can “save” the number of heavy hitters you need for your next Ferocity, and use the leftovers outside of the Ferocity window along with Massacre and Battering Assault. Those abilities deal the most damage, so you get more bonus damage from using Furious Power on them. This effect cannot occur more than once every 8 seconds. Driving at their enemies with strong, crushing blows, the Warrior quickly beats his foes into submission or death. The Vengeance Discipline is the second of three available paths for the Sith Juggernaut Class. With this set bonus, you can pretty much use Furious Power off cooldown. Increases damage dealt by your bleeding effects by 15%, and Ravage and bleed damage have a 30% chance to trigger Destroyer. This segment is supported and updated by Vulkk, separately from the rest of the guide. Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. Activating an attack that spends rage and defeating opponents builds Fury. You will use this a lot. Lasts 10 seconds. For 6 seconds after using Massacre, your Ataru Form has an extra 30% chance to be triggered. If the juggernaut waits to force charge the ability will stop the cast. It has been a long time coming and I am glad to have the chance to offer it to the SWTOR community here. So I decided to put my experience to use to help more people create viable Sith Inquisitor builds for healer. Slashes up to 8 enemies within 5 meters in front of you for weapon damage. Harrowstorm Warden Healer PvP Build and Guide; Midyear Mayhem Basics and Tips for Non-PvPers; Morrowind Celebration Event Guide ... 1 Sith Warrior/Jedi Knight & Jedi Knight/Sith Warrior. It’s not very useful for any PvE situation. The other thing to remember with this is not to wait till the last second to use it. Ideally you want to end up with a little over 3000 points of Critical. Unlike set bonuses, none of the general Tacticals are a good choice for Vengeance Juggernaut in any situation, so I won’t cover them here, but if you are interested in seeing them, check out the SWTOR 6.0 Tacticals Guide. Vengeance is roughly on par with Rage when it comes to survivability and mobility. In addition, Dual Saber Throw builds 2 rage. The Sith Warrior is one of two Force-sensitive, Sith Empire-aligned classes.Unlike the Sith Inquisitor, the Sith Warrior is known to focus more on melee combat and lightsaber skills.The Sith use the Dark side of the Force and fight against their sworn enemies, the Jedi and the Galactic Republic.Famous Sith Warriors include Darth Malgus. Though the lightsaber is the Warrior’s primary method of attack, he also uses his dark command of the Force to paralyze, terrify, and kill. Thank you to @floraandfaunna for typing all the Sage abilities from ingame and Drevina for formatting and labeling all the abilities! SWTOR content on Noxxic is currently unavailable. In some cases, use it on other players in PvP to help them stay alive. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. It’s not as good for Vengeance as the Descent of the Fearless set, but it’s a nice option if you want a set that can also be useful for other classes you play. Requires two lightsabers. SWTORDominance 11,315 views. Unlock your fourth utility ability. This Fury building effect cannot occur more than once every 1.5 seconds, While Cloak of Pain is active, it generates 1 rage whenever you are attacked. Use this to stop an enemy’s channel. Replaces Smash. Sweeping Slash triggers an Ataru Form strike on each enemy target it damages. Deals some damage upfront, and applies a DOT that lasts 12 seconds. Alacrity has two target thresholds you can aim for. Additionally, Crippling Slash now consumes 2 less rage and immobilizes the target for 3 seconds. The active cooldown of Enraged Defense is reduced by 2 seconds every time you are attacked. It is well suited for both single target and multi target damage dealing. The useful amplifiers for Vengeance Juggernauts are: Now, which is the best is situational. Otherwise, skip this section and just use whatever 306 rating parts suit you. Pushes the target back and knocks it down for 2 seconds. The first step in gearing, once you hit level 75, is to focus on increasing your gear rating. Force Sensitivity, Periodic Intensity, and Weapon Expertise all give a similar damage boost for Vengeance. Cannot be used against targets in cover. With Accuracy and Alacrity, you want to be at or slightly over the target numbers, never below them. This tactical basically doubles the bleed damage dealt by Impale and Force Scream. (4 piece) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. I won’t cover all of them here, since there are a lot, and most are not very useful for a Vengeance Juggernaut. Crucial in Master Chapters. Due to the huge amount of utilities available, I will not list their description here, but will instead give you a few diagrams of which combinations are useful, where and how. This effect can only occur once every 5 seconds. Generates 2 rage and inflicts weapon damage with series of quick melee attacks. SWTOR Sith Warrior Marauder Leveling and PVE Build The Sith Warrior Marauder is great at leveling due to the high DPS and quick attacks. My goal is simply to give you some direction and share my experience with the class to help you improve. We’ll get to amplifiers in a bit. Sith Warrior's Role in Combat. In PvP, use this to stun all enemies in the area so you can outrun them. This effect cannot occur more than once every 30 seconds, Mad Dash can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Unlock your seventh utility ability. While Berserk is active, Massacre and Sweeping Slash consume 1 less rage. Offers great survivability for a DPS, and good crowd control (push, stun, and taunt) abilities. Once charge has been used kick is reset and can be used to interrupt another heal. (4 piece) Massacre and Vicious Slash deal 5% more damage. Offers great survivability for a DPS, and good crowd control (push, stun, and taunt) abilities. If an article link referred you here, you might want to go back and fix it to point directly to the intended page. The Sith Warrior can be a bit fragile alone and a bit limited by its absolute need to get into melee range. The previous guides had not been updated since patch 2.10.1. Vicious Slah, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. For each of your bleeding DOTs on a target, you deal 5% extra bleed damage, up to 15% maximum. Alacrity shortens most ability cooldowns and shortens the global cooldown (GCD). With coordinated groups, you can sometimes use this to capture objectives, but usually someone shoots the enemy and messes the stun up. Attacks with both weapons if dual wielding. All of your melee attacks now deal 5% more damage, and Ravage deals 10% more damage. Critical rating increases the chance of a critical hit when you attack an enemy. by Dantiko (NOTE: downloadable text file). Note that there utility builds are simply what I would use, and a recommendation. Here the juggernaut can decide to wait for the healer to cast or to force charge right onto the healer again. Only use it if you are low on Rage and cannot use Force Charge, Sundering Assault, Enrage, or Saber Throw. Aural Command is situational, and due to the cost of amplifier recalibration I would not recommend it. The Nimble Master set has had its 4-pc set bonus changed, the bonus is now: (4) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. Support projects on this website by making a pledge on Patreon! Tacticals are the new type of gear introduced with Onslaught. SWTOR Sith Inquisitor Assassin Leveling and PVE Build The Sith Inquisitor Assassin is very effective at killing large mobs of enemies with a proper leveling build due to its heavy burst damage. Jumps to a distant target, dealing damage with the main-hand weapon, immobilizing the target for 2 seconds and interrupting the targets current action. 4 meter range. With the Cut to Pieces tactical, you can practically spam Vengeful Slam until your targets are dead, once you have applied your bleed effects. A shorter stun cooldown is also handy. Beat Down targets take 5% more damage from melee attacks. Did you find one of my guides useful? Increases the damage dealt by your triggered Ataru Form attacks by 5%. In PvP this comes in handy a lot when fighting other melee, or trying to outrun an enemy player. There are a lot of ways to build your utilities, and these are not always the best combinations. Once you master the class, however, you can see just how destructive a Sith … In an emergency, Vengeance can survive holding the boss for short periods. 30 meter range. This choice is not permanent, you will be able to switch between all three options. Your basic attack. If you want to know more, check out the SWTOR 6.0 Amplifiers Guide. If the target is a group member, all other group members are also affected. This tactical is amazing for AOE situations, especially if you have at least three targets. It provides a blend of Burst and Damage Over Time (DOT) abilities for high single target and Area of Effect (AOE) damage with its DOT spreading effects. You have been warned. Only usable if target is below 30% health unless buffed by Destroyer. My completed DPS build for my Marauder at level 50 was 31/10/0. Damage ends the effect prematurely. The Sith Warrior must build Rage before they can use their more powerful abilities. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. It transfers that threat and damage to you. It’s not totally useless, but again, other sets are much more useful. A Sith Warrior’s skills with a lightsaber are unrivaled. It gives you a 100% speed boost that lasts 12 seconds on a 3 minute cooldown, but there aren’t many fights where this is useful. 10-30 meter range. Some bosses have immunity to interrupts, and some players have temporary immunity. SWTOR Sith Warrior Juggernaut PVP Build Many people have been using the Vengeance talent tree to create a PVP build for their Sith Warrior Juggernaut. For Operations in particular, it is very important that you have at least 110% Accuracy, but it’s perfectly fine if you go slightly over. Anatessia followed the structure of my own guides very closely and I am grateful for that as well. Force Scream puts a bleed DOT on the target that lasts 6 seconds and deals damage. Accuracy both increases your chance to hit a target, and reduces the target’s chance of dodging, parrying, or otherwise avoiding your attacks. As you put more utility points in, you get access to utility abilities in the higher tiers. Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. However, you … - Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. Level 75 players have one Tactical item slot. Furious Power will now always be removed as intended after using eligible abilities. Deals insignificant damage, and slows up to 8 targets within 5 meters of you by 50% for 8 seconds. Trooper: The Troopers of the Republic are elite warriors, wearing heavy armor and carrying … The Sith Warrior's story starts on Korriban. Gain two stacks of Ferocity, lasting up to 10 seconds. Increases critical chance of Shatter, Vengeful Slam, and your bleeding DOTs by 10%. Purges all stuns and movement impairing effects. The opener for Vengeance is really just building focus before the rotation. Consumes all ability charges of Furious Power and applies Furious Power stacks to you. With the full Descent of the Fearless set bonus, which I highly recommend, you gain a lot more Furious Power charges. Chokes the target, stunning it for 4 seconds. Unlock your ninth and final utility ability. And the defensive buff on Challenging Call is a huge help to healers when used well. Endurance increases your total health pool by several hitpoints for each point of Endurance you have. Useful if you mess up the rotation and need more Rage, or if you cannot jump to an enemy at the start of the fight. The only cases where I would consider using this are extremely add-heavy fights such as Corrupter Zero and Geonosian Queen. The new gearing system with Onslaught gives you a lot of options for how you achieve the target stat amounts. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks.
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